WORKS BY MARIEKE VERBIESEN

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  2 Player Unvirtual Playground  
     
 

"2 Player Unvirtual Playground” is a large scale public participatory sculpture consisting a live play environment for two players.
It features moving objects and top projected lights that are responsive to each player, in relation to their position on the playground, and subsequent gameplay progression in realtime.
As a sculpture, it is a tactile translation of a digital framework created in the procedural game environment “Minecraft"

Minecraft is a sandbox video game that allows players to build with a variety of different blocks in a 3D procedurally generated world, requiring creativity from players. Other activities in the game include exploration, resource gathering, crafting, and combat.

 
 
 
 
 
 

"2 Player Unvirtual Playground” as a sculpture was created with the aim to
dual function as an interactive playground; a miniature golf course for 2 players who each start playing the game on their individual tracks that eventually intertwine to the same endpoint. Each track contains moving objects to expand the level
of both difficulty and fun in the gameplay. Each players moment as they play
through the sculpture is guided by projected lights following the position of the player. These light trails are formed by playing light sequences based on each individual players movement.
As a result, each light composition will be different every time the game is played.
These elements in the sculpture are responsive to the individuals players progression in the game. The players movements are tracked with motion sensors, and their position in the playground in relation to one another, determines the level of activation of the moving objects of each players individual track. If one player advances the opposing player in the game, he or she activates the level
of moving object activity in the opposing players track, increasing the level of difficulty for the opposing player.

A grid of 50 top projected lamps are connected to the playground, and project sequences of light following the players movements in realtime. The individual tracks eventually intertwine and the players are lead owards the same endpoint in the sculpture.

2 Player UP takes inspiration from classic 2 player games. These were introduced
in the early 80s to make gameplay more sociable.
During its early history, video games were often single-player-only activities, putting the player against preprogrammed challenges or AI-controlled opponents, which lack the flexibility of human thought. Multiplayer games allow players interaction with other individuals in partnership, competition or rivalry, providing them with social communication absent from single-player games. In multiplayer games, players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, supervise other players' activity, co-op

 

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The first 2 player game Pong was introduced in the 1980s Minigolf got popularised in the 1930s and reached wide popularity
 
   
   
   
   
   
 

 

2 Player Unvirtual Playground is a site specific artproject by

Marieke Verbiesen & Maurer United Architects,

comissioned by Rezone

Site specific semi-permanent art installation, built inside the industrial monument KoudIJs Fabriek

Supported by BEK, De Verkadefabriek & Jamoma:Modular Patching And Programming For Realtime Media